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Xcom 2 skulljack
Xcom 2 skulljack












xcom 2 skulljack

(The ADVENT Network Tower and Alien Fortress can be attacked even if in regions you've yet to connect with). That's the last location you actually need to connect with so do whatever is necessary to get there, but don't waste resources overextending yourself. Max out your power plant and communication center to extend your reach just far enough to access the region that is home to the codex brain coordinates mission. Your shadow chamber should be humming through research projects almost every day this month. Prioritize grabbing a 5th engineer and a 4th scientist if you haven't met those quotas. *** Spoiler - click to reveal *** The third month is where it all starts to come together. May 22 - Shadow Chamber Research Completed: Stasis Suit May 18 - Mission: Skulljack Codex / Kill Avatar May 13 - Shadow Chamber Research Completed: Codex Data May 10 - Mission: Investigate Blacksite Vial Coordinates (The Forge) May 05 - Construction Completed: Resistance Comms May 02 - Shadow Chamber Research Completed: Codex Brain There is no penalty for pulling them off a debris clearing job before it is completed. They might as well be clearing the next construction zone. When in doubt, you can save yourself a few days by scanning at home base with the Reduce Construction Time bonus. Don't waste time scanning over-world locations for rewards you don't need.

#XCOM 2 SKULLJACK UPGRADE#

Sell what items you can at the black market and use what spare research time you have to upgrade your weapons. You'll need to commit construction time and a significant number of supplies towards getting a power plant and resistance communication center built. *** Spoiler - click to reveal *** The second month is all about locating the Forge and Psi Gate missions and starting to build your network to allow you to reach them. Don't expect to hit those numbers immediately, but snag a new member for your staff at every opportunity.Īpril 05 - Mission: Skulljack an ADVENT Captain / Kill CodexĪpril 06 - Lab Research Completed: Alien EncryptionĪpril 15 - Lab Research Completed: Magnetic WeaponsĪpril 18 - Construction Completed: Shadow ChamberĪpril 25 - Shadow Chamber Research Completed: Blacksite VialĪpril 28 - Lab Research Completed: Resistance Comms The sooner you can get four engineers and four scientists the better. Chose your missions and scanning locations carefully. You can afford to make your first building an Advanced Warfare School (great for both healing and cross training) but make sure your Proving Ground is up in running by the fourth week of the campaign. Your goal should be to raid the blacksite and construct the skulljack before the end of the month. An early engineer will help you quickly start clearing space for your first two buildings. I recommend reloading a previous save until they spawn an engineer on the map in those first few days. The first few scanning locations are randomized. *** Spoiler - click to reveal *** It is very important to get off to a good start. March 30 - Proving Grounds Project Completed: Skulljack March 22 - Construction Completed: Proving Grounds March 21 - Mission: Investigate Blacksite March 10 - Lab Research Completed: ADVENT Officer Autopsy March 05 - Lab Research Completed: Alien Biotech That being said, I am sure this type of outline will prove useful to a number of people. I'm sure there are dozens of ways to approach this achievement and your results may vary. I took my foot off the gas a bit in month four to spend time researching additional armor and weapon upgrades, as time allowed. I ended up finishing all of the critical projects and missions with about 10-15 days remaining. You won't have much time to spare on building a GTS school and you certainly can't be spending time training new soldiers to replace the fallen.

xcom 2 skulljack

This didn't end up being much of a handicap at all. I played on Commander difficulty and chose to simultaneously obtain the achievements for never buying a squad size upgrade and the achievement for never losing a soldier. This is a log of my activity with the exact days that I completed each of the important research projects, construction projects, and missions along the critical path. I thought it might help people to see a sample timeline. You will need to plan out your research and construction goals, ignoring most upgrades in favor of the mission critical projects. The goal of this achievement is to beat the game on Commander (or Legend ) difficulty in under four months.














Xcom 2 skulljack